I'm trying to make it so when a player activates a certain ability, a trigger is turned off, and then when he deactivates it, the trigger is turned back on. I've tried using Defend as the ability and "unit begins channeling ability", "ability being cast equal to Defend", "Deactivate trigger", for the deactivation trigger but it doesn't work.
Do abilities like Defend even count as casting? Should I be using Immolate or something instead of Defend? (I didn't use Immolate because of its time limit. I want the trigger to remain off until the player deactivates the ability themselves)
I know this must possible, but I'm pretty dumb with triggers. Any advice would be appreciated.
Do abilities like Defend even count as casting? Should I be using Immolate or something instead of Defend? (I didn't use Immolate because of its time limit. I want the trigger to remain off until the player deactivates the ability themselves)
I know this must possible, but I'm pretty dumb with triggers. Any advice would be appreciated.