🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
I'm trying to use a Crystal model in place of trees (Unit's harvest the crystals as a resource) However the model does not show up in game until a worker begins using it, suggestions on how to fix this?
I'm not sure on wether or not the model was meant for being used as a destructible (it has no death animation), and yes I used the proper ammount of variations. (I'm planning on using the in game Crystal model, it has 9 variations)
hmm here is a solution edit the crystal model and add it animations same as tree has or if there is a way to change a destr. current animation use that way
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