I followed Flame_Phoenix's wonderful tutorial on creating icons using W3IR and WC3Viewer and all went well for the most part. However, when I went to convert my 48x48 icon into a BLP (i'm trying to create a custom attack and upgrade type) using WC3 Viewer, it seems that the viewer saved it upside down!
When I try to convert it, I get a warning message that says its not a 32 bits TGA file. In Flame_Phoenix's tutorial, it says save it as a 24 bits and apparently his worked just fine. It continues to say that without an alpha channel, the texture cannot be converted. Obviously, I say yes to adding an alpha channel, and it then is saved to a blp. Nothing sounds out of the ordinary yet, right? When I import the icon and try to use it, its upside down. I also tried to just avoid making it a blp altogether and just import it as a .tga, but when I try to use the icon as a tga, the Editor crashes. I'm confused!! Can anyone help??