- Joined
- Sep 9, 2007
- Messages
- 114
Heres what i'd like to happen:
Example:
Event:
Unit finishes an upgrade
Condition:
Unit belongs to Player 1 (Red)
(Researched Tech-Type) equal to Iron Forged Swords (This is a the thing in game that humans train from Blacksmith to increase thier damage but this time optimized to upgrade nothing)
Action:
Turn on Trigger (Blah1)
Turn on Trigger (Blah2)
Then when i upgrade the second tier portion of it (So now it'd be Thorium Forged Sword) I want it to
Turn off Trigger (Blah1)
Turn off Trigger (Blah2)
Turn on Trigger (Bloo1)
Turn on Trigger (Bloo2)
I'm sure it can be done... but i'm having difficulty figuring out how. Thanks again HWS community I've been full of questions lately, and with all your help I've been able to keep a steady pace on my current project.
Example:
Event:
Unit finishes an upgrade
Condition:
Unit belongs to Player 1 (Red)
(Researched Tech-Type) equal to Iron Forged Swords (This is a the thing in game that humans train from Blacksmith to increase thier damage but this time optimized to upgrade nothing)
Action:
Turn on Trigger (Blah1)
Turn on Trigger (Blah2)
Then when i upgrade the second tier portion of it (So now it'd be Thorium Forged Sword) I want it to
Turn off Trigger (Blah1)
Turn off Trigger (Blah2)
Turn on Trigger (Bloo1)
Turn on Trigger (Bloo2)
I'm sure it can be done... but i'm having difficulty figuring out how. Thanks again HWS community I've been full of questions lately, and with all your help I've been able to keep a steady pace on my current project.