Hi guys,
first of all just wanted to let any of the admins know that i appreciate this great site, didn't feel the need to make an introduction thread though
Ok basically i'm working on a TD map and the theme is that i want people to have two different upgrade paths that they take.
i.e
And what i want to happen is every x amount of turns the player receives one lumber to spend on an upgrade.
They can choose something from either Path A or Path B. Assume they want something from Path A, and they choose Type 2. Next lumber they get, they want to spend it in Path A again, but i want to make it if they have Type 2 then they can't choose Type 1 or Type 3, but only Type 2+ (have the others greyed out).
Is there any way to do this?
first of all just wanted to let any of the admins know that i appreciate this great site, didn't feel the need to make an introduction thread though
Ok basically i'm working on a TD map and the theme is that i want people to have two different upgrade paths that they take.
i.e
Code:
Path A Path B
Type 1 Type 2 Type 3 Type 4 Type 5 Type 6
Type 1+ Type 2+ Type 3+ Type 4+ Type 5+ Type 6+
And what i want to happen is every x amount of turns the player receives one lumber to spend on an upgrade.
They can choose something from either Path A or Path B. Assume they want something from Path A, and they choose Type 2. Next lumber they get, they want to spend it in Path A again, but i want to make it if they have Type 2 then they can't choose Type 1 or Type 3, but only Type 2+ (have the others greyed out).
Is there any way to do this?