- Joined
- Sep 10, 2022
- Messages
- 101
Hello again. I am working with the AI editor, and I am making simple AI for not melee map. I have watched some videos (pretty old) before and I have a basic understanding how to do it. But every time I launch my map, the AI does nothing... I posted successive screenshots to show exactly what was done.
1. General tab
2. Heroes tab
3. Building tab. The base building is Town Hall (AI). (AI) is editor suffix. The workers, barracks - they also have (AI) suffix. I build some workers, then swordmen, the farm and some swordmen.
Note that my custom race workers do not take up a supply. Also note that then in the triggers before I run the "campaign script" for player 3, I make him an ally for player 1 (i.e. real man)
4. Asset manager
I figured that I can't edit the full path of .ai file. I don't know if this is a problem. But in older versions (maybe before Reforged) I remember that I can edit the full paths.
5. At last I use these triggers:
Do you have any idea what I did wrong? The AI doesn't want to work. I haven't touched the Attacking tab but it doesn't even execute the build...
1. General tab
2. Heroes tab
3. Building tab. The base building is Town Hall (AI). (AI) is editor suffix. The workers, barracks - they also have (AI) suffix. I build some workers, then swordmen, the farm and some swordmen.
Note that my custom race workers do not take up a supply. Also note that then in the triggers before I run the "campaign script" for player 3, I make him an ally for player 1 (i.e. real man)
4. Asset manager
I figured that I can't edit the full path of .ai file. I don't know if this is a problem. But in older versions (maybe before Reforged) I remember that I can edit the full paths.
5. At last I use these triggers:
Do you have any idea what I did wrong? The AI doesn't want to work. I haven't touched the Attacking tab but it doesn't even execute the build...