i don't get it, I'm setting the research level only for player 2 which is AI-controlled, how would i affect other allies?
let's say player red researches level 1 damage upgrade, the current researchlevel of damage for player blue is 0, then this trigger will set it to 1 also
Sure that would work in some cases.
P1, 2 ,3 ,4 ,5, 6 are human and P7, 8, 9, 10 ,11, 12 are bots.
But this will limit players to 6.
And what if they all share a common bot?
P1, 2, 3, 4, 5 and P6 Bot, P7, 8, 9 ,10, 11, and P12 Bot.
Or what if he wants 12 players in a map? Even though he does not want that xD.
The point is, that way is very poor in my opinion. It would be better just to remove selection every time a unit is selected that is not supposed to be selected. xD