I came across an upgrade already in the world editor called Improved Gold Harvesting and decided to try it out, but noticed it doesn't actually do anything.
So I created the following trigger:
Event:
- Unit - A unit finishes research
Conditions:
- (Research tech-type) Equal to "Improved Gold Harvesting"
Actions:
- Player - Set (Triggering Player) "Gold upkeep rate" to (((Triggering Player) Gold upkeep rate) - 15)
And this worked, sort of. It did add an additional +2 to each gold collected, but once I create or lose a unit, it stops working (like the gold income goes back to normal of 10 instead of 12)
I guess theres more I'm missing??
So I created the following trigger:
Event:
- Unit - A unit finishes research
Conditions:
- (Research tech-type) Equal to "Improved Gold Harvesting"
Actions:
- Player - Set (Triggering Player) "Gold upkeep rate" to (((Triggering Player) Gold upkeep rate) - 15)
And this worked, sort of. It did add an additional +2 to each gold collected, but once I create or lose a unit, it stops working (like the gold income goes back to normal of 10 instead of 12)
I guess theres more I'm missing??
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