- Joined
- Aug 19, 2007
- Messages
- 1,380
Hi all,
I have set a simple dialog at the beginning of the game that handles resource income handicaps or boosts for the AI:
Thanks for taking the time.
I have set a simple dialog at the beginning of the game that handles resource income handicaps or boosts for the AI:
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Easy button
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Events
- Dialog - A dialog button is clicked for DifficultyDialog
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Conditions
- (Clicked dialog button) Equal to DialogButton[1]
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Actions
- Trigger - Run Starting Units <gen> (checking conditions)
- Game - Display to (All players) the text: |cff32cd32Difficult...
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 1 (Red) controller) Equal to Computer
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Then - Actions
- Player - Set Player 1 (Red) Lumber upkeep rate to 50
- Player - Set Player 1 (Red) Gold upkeep rate to 50
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Player 2 (Blue) controller) Equal to Computer
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Then - Actions
- Player - Set Player 2 (Blue) Lumber upkeep rate to 50
- Player - Set Player 2 (Blue) Gold upkeep rate to 50
- Else - Actions
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If - Conditions
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Events
Thanks for taking the time.