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Upgrade for gold income(trigger help!)

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Aug 26, 2008
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for my game, i have an upgrade that has no effect, just the name Gold Upgrade, for example. I tried making a trigger to do this exactly: When a player finishes this upgrade, I want them to receive 1 gold every 2 minutes/120 seconds. I found the correct events, conditions, and action for the first trigger, which I thought should create a repeating timer for 120 seconds. But I needed another trigger to add the gold. I used Event- Timer expires, but I found no way to link it to the player who finished the upgrade.

I hope that isn't as confusing as it is for me, but any help would be appreciated.(and repped):sad:
 
Level 2
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Aug 26, 2008
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Thanks! I'm trying this right now :grin: But every 120 seconds of game time is way shorter than real-time, do you know the conversion between game time and real-time? Unless by game time it just means the real time :eekani:

Other than that, could I PM you for one more aspect of my map? It's trigger-related and it's basically going from a Human form to a Death form. I'll explain the rest if you want to PM.
 

Dr Super Good

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Jan 18, 2005
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27,206
Game time is based on game speed I think.

Fast which is what most games are played at is I think 50% faster than real life.

I have not really tested but overall it is the best way to measure time as the wait action in triggers is MUCH slower than real life.
 
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