for my game, i have an upgrade that has no effect, just the name Gold Upgrade, for example. I tried making a trigger to do this exactly: When a player finishes this upgrade, I want them to receive 1 gold every 2 minutes/120 seconds. I found the correct events, conditions, and action for the first trigger, which I thought should create a repeating timer for 120 seconds. But I needed another trigger to add the gold. I used Event- Timer expires, but I found no way to link it to the player who finished the upgrade.
I hope that isn't as confusing as it is for me, but any help would be appreciated.(and repped)
I hope that isn't as confusing as it is for me, but any help would be appreciated.(and repped)