- Joined
- May 12, 2008
- Messages
- 80
Hey guys,
when i upgrade a building, how do i create a trigger condition that checks the resutling structure? The "constructing structure" event reaction doesnt work for me, it refers to the not upgraded structure.
( Problem is: For certain purposes human players on my melee map shall have other trees of live than ai players. therefore i use an upgrade that is started via trigger when the game starts and transforms the ai tree of live (starting unit) to a human tree of live. I dont want to set the construction time to 1 sec. because repairing the human players tree of live would go super fast (by the way: it just looks odd when the first thing you see happening on your screen is an upgrading structure...). Thats why i want to set the upgrading process to 100% per trigger. The "constructing structure" event reaction however refers to the building that will get upgraded (tree of live for ai), not the resulting building (tree of live for human). If i use that as a condition the upgrade to tree of ages would go in no time for the ai... )
when i upgrade a building, how do i create a trigger condition that checks the resutling structure? The "constructing structure" event reaction doesnt work for me, it refers to the not upgraded structure.
( Problem is: For certain purposes human players on my melee map shall have other trees of live than ai players. therefore i use an upgrade that is started via trigger when the game starts and transforms the ai tree of live (starting unit) to a human tree of live. I dont want to set the construction time to 1 sec. because repairing the human players tree of live would go super fast (by the way: it just looks odd when the first thing you see happening on your screen is an upgrading structure...). Thats why i want to set the upgrading process to 100% per trigger. The "constructing structure" event reaction however refers to the building that will get upgraded (tree of live for ai), not the resulting building (tree of live for human). If i use that as a condition the upgrade to tree of ages would go in no time for the ai... )