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Event
Unit - A Unit aquires and item (or whatever event you want)
Condition
Triggering unit (has an item of type (your item)) equal to true
Action
Hero - Remove item of type (your item) from (Triggering Unit)
Hero - Create (new item) and give it to (Triggering Unit)
Game - Display to (All Players) the text: "Omg MyHummer pwns "
its easiest if you have a recipe system and make it so if someon has item 1 & item 1 it makes item 2, and if somone has item 2 & item 1 it makes item 3 and so on
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