- Joined
- Aug 3, 2005
- Messages
- 745
What would be the easiest way to do this.
A building with a hero inventory if 1 slot.
You place your item inside and then an use the buildings ability to upgrade.
The cost depends on the base cost of the item. So e.g.
500gold Item - costs 500 to upgrade
700gold Item - costs 700 to upgrade
etc. etc.
How can I do this with triggers so its made clear how much it will cost to upgrade and make it so it only works if player has sufficient gold?
thx
A building with a hero inventory if 1 slot.
You place your item inside and then an use the buildings ability to upgrade.
The cost depends on the base cost of the item. So e.g.
500gold Item - costs 500 to upgrade
700gold Item - costs 700 to upgrade
etc. etc.
How can I do this with triggers so its made clear how much it will cost to upgrade and make it so it only works if player has sufficient gold?
thx