- Joined
- Jul 22, 2004
- Messages
- 1,002
Ok, at the beginning of the map, the player chooses what element he wants to be out of 6 (fire,water,earth,wind,darkness,light). Later on, they pick their heroes. Afterwards, they see they have a building called an Upgrade Center. The player can put their items into the Upgrade Center (has 1 item slot) and press the Upgrade Ability (dummy ability that does nothing), the item will be upgraded. However, when the player puts the item into the Upgrade Center, a Floating Text should pop up in color corresponding to the element of the item (Ex. fire sword, darkness sword etc.). Fire will be red, Earth will be brown, Darkness will be purple, Wind will be light green, Light will be yellow, and Water will be blue. The text should display the Item Name, the Item's Level, and the Cost. I kinda started making this but got stuck already =/ Here's what I have so far:
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Melee Initialization Copy
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Events
- Map initialization
- Conditions
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Actions
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For each (Integer A) from 1 to 10, do (Actions)
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Loop - Actions
- Set Element_Darkness[(Integer A)] = 1
- Set Element_Earth[(Integer A)] = 2
- Set Element_Fire[(Integer A)] = 3
- Set Element_Light[(Integer A)] = 4
- Set Element_Water[(Integer A)] = 5
- Set Element_Wind[(Integer A)] = 6
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Loop - Actions
- Set Upgrade_Item_Name[(Integer(Fire Sword (Lvl1)))] = Fire Sword (Level 1)
- Set Upgrade_Item_Name[(Integer(Fire Sword (Lvl2)))] = Fire Sword (Level 2)
- Set Upgrade_Item_Name[(Integer(Fire Sword (Lvl1)))] = Fire Sword (Level 1)
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For each (Integer A) from 1 to 10, do (Actions)
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Events