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Item level bug?

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Level 14
Joined
Jul 25, 2011
Messages
1,065
I'm using this trigger and it's now working properly. Is it because the max item level is 8? I set the item levels by pressing "shift" in the object editor.
  • Int
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set Item[0] = Dagger
      • Set Item_Cost[0] = 50
      • Set Item[1] = Better Dagger
      • Set Item_Cost[1] = 150
      • Set Item[2] = Mithril Dagger
      • Set Item_Cost[2] = 300
      • Set Item[3] = Small Axe
      • Set Item_Cost[3] = 500
      • Set Item[4] = Iron Sword
      • Set Item_Cost[4] = 600
      • Set Item[5] = Mithril Sword
      • Set Item_Cost[5] = 750
      • Set Item[6] = Long Sword
      • Set Item_Cost[6] = 900
      • Set Item[7] = Fire Sword
      • Set Item_Cost[7] = 1100
      • Set Item[8] = Large Iron Sword
      • Set Item_Cost[8] = 100
      • Set Item[9] = Large Steel Sword
      • Set Item_Cost[9] = 250
      • Set Item[10] = Steel Spear
      • Set Item_Cost[10] = 450
      • Set Item[11] = Double Axe
      • Set Item_Cost[11] = 700
      • Set Item[12] = Mice
      • Set Item_Cost[12] = 950
      • Set Item[13] = Helbard
      • Set Item_Cost[13] = 1100
      • Set Item[14] = Iron Mice
      • Set Item_Cost[14] = 1400
      • Set Item[15] = Mice of Death
      • Set Item_Cost[15] = 1750
      • Set Item[16] = Ice Hammer
      • Set Item_Cost[16] = 1900
      • Set Item[17] = Hell Fire
      • Set Item_Cost[17] = 2100
      • Set Item[18] = Infernal Destroyer
      • Set Item_Cost[18] = 2300
      • Set Item[19] = Ice Sword
      • Set Item_Cost[19] = 2500
      • Set Item[20] = Leather Armor
      • Set Item_Cost[20] = 1600
      • Set Item[21] = Bronze Armor
      • Set Item_Cost[21] = 1600
      • Set Item[22] = Black Armor
      • Set Item_Cost[22] = 1600
      • Set Item[23] = Blood Armor
      • Set Item_Cost[23] = 1600
      • Set Item[24] = Blood Helmet
      • Set Item_Cost[24] = 1000
      • Set Item[25] = Black Helmet
      • Set Item_Cost[25] = 1000
      • Set Item[26] = Bronze Helmet
      • Set Item_Cost[26] = 1000
      • Set Item[27] = Leather Hood
      • Set Item_Cost[27] = 1000
      • Set Item[28] = Leather Boots
      • Set Item_Cost[28] = 1000
      • Set Item[29] = Bronze Boots
      • Set Item_Cost[29] = 1000
      • Set Item[30] = Black Boots
      • Set Item_Cost[30] = 1000
      • Set Item[31] = Blood Boots
      • Set Item_Cost[31] = 1000
      • Set Item[32] = Buckler
      • Set Item_Cost[32] = 100
      • Set Item[33] = Wood Large Shield
      • Set Item_Cost[33] = 350
      • Set Item[34] = Iron Long Shield
      • Set Item_Cost[34] = 500
      • Set Item[35] = Steel Large Kite Shield
      • Set Item_Cost[35] = 700
      • Set Item[36] = Golden Shield
      • Set Item_Cost[36] = 950
      • Set Item[37] = Ice Shield
      • Set Item_Cost[37] = 1200
      • Set Item[38] = Magic Shield
      • Set Item_Cost[38] = 1700
      • Set Item[39] = Flame Guard
      • Set Item_Cost[39] = 2000
      • Set Item[40] = Dagger (Off Hand)
      • Set Item_Cost[40] = 50
      • Set Item[41] = Better Dagger (Off Hand)
      • Set Item_Cost[41] = 150
      • Set Item[42] = Mithril Dagger (Off Hand)
      • Set Item_Cost[42] = 300
      • Set Item[43] = Small Axe (Off Hand)
      • Set Item_Cost[43] = 500
      • Set Item[44] = Iron Sword (Off Hand)
      • Set Item_Cost[44] = 600
      • Set Item[45] = Mithril Sword (Off Hand)
      • Set Item_Cost[45] = 750
      • Set Item[46] = Long Sword (Off Hand)
      • Set Item_Cost[46] = 900
      • Set Item[47] = Fire Sword (Off Hand)
      • Set Item_Cost[47] = 1100
      • Set Item[48] = Fire Magic
      • Set Item_Cost[48] = 50
      • Set Item[49] = Frost Bolt
      • Set Item_Cost[49] = 250
      • Set Item[50] = Electric Magic
      • Set Item_Cost[50] = 550
      • Set Item[51] = Toxic Magic
      • Set Item_Cost[51] = 700
      • Set Item[52] = Light Magic
      • Set Item_Cost[52] = 900
      • Set Item[53] = Dark Magic
      • Set Item_Cost[53] = 1150
      • Set Item[54] = Water Magic
      • Set Item_Cost[54] = 1300
      • Set Item[55] = Nature Magic
      • Set Item_Cost[55] = 1450
      • Set Item[56] = Mana Magic
      • Set Item_Cost[56] = 1700
      • Set Item[57] = Lightning Magic
      • Set Item_Cost[57] = 1850
      • Set Item[58] = Hand of Darkness
      • Set Item_Cost[58] = 2000
      • Set Item[59] = Death Magic
      • Set Item_Cost[59] = 2500
  • IB
    • Events
      • Unit - A unit Sells an item (from shop)
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Owner of (Selling unit)) Equal to (Owner of (Buying unit))
        • Then - Actions
          • Item - Set the custom value of (Sold Item) to (Player number of (Owner of (Buying unit)))
        • Else - Actions
          • Player - Add Item_Cost[(Item level of (Item being manipulated))] to (Owner of (Buying unit)) Current gold
          • Item - Remove (Item being manipulated)
          • Hero - Drop (Item being manipulated) from (Buying unit)
          • Game - Display to (Player group((Owner of (Buying unit)))) the text: |cffffcc00You can o...
          • Sound - Play Error <gen> at 100.00% volume, attached to (Buying unit)
 
Level 20
Joined
Jul 14, 2011
Messages
3,213
No... The ITEM Level of the item inside the game isn't part of a Level Requirement thing. Wc3 by default has no Item Level requirement system.

You can use any value in the item (Custom value, or value saved in Item-Type ID, or some Array) to compare the item level with the Hero Level of the unit.
 
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