- Joined
- Jul 25, 2011
- Messages
- 1,065
I'm using this trigger and it's now working properly. Is it because the max item level is 8? I set the item levels by pressing "shift" in the object editor.
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Int
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Events
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Map initialization
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Conditions
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Actions
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Set Item[0] = Dagger
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Set Item_Cost[0] = 50
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Set Item[1] = Better Dagger
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Set Item_Cost[1] = 150
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Set Item[2] = Mithril Dagger
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Set Item_Cost[2] = 300
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Set Item[3] = Small Axe
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Set Item_Cost[3] = 500
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Set Item[4] = Iron Sword
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Set Item_Cost[4] = 600
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Set Item[5] = Mithril Sword
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Set Item_Cost[5] = 750
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Set Item[6] = Long Sword
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Set Item_Cost[6] = 900
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Set Item[7] = Fire Sword
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Set Item_Cost[7] = 1100
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Set Item[8] = Large Iron Sword
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Set Item_Cost[8] = 100
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Set Item[9] = Large Steel Sword
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Set Item_Cost[9] = 250
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Set Item[10] = Steel Spear
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Set Item_Cost[10] = 450
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Set Item[11] = Double Axe
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Set Item_Cost[11] = 700
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Set Item[12] = Mice
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Set Item_Cost[12] = 950
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Set Item[13] = Helbard
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Set Item_Cost[13] = 1100
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Set Item[14] = Iron Mice
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Set Item_Cost[14] = 1400
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Set Item[15] = Mice of Death
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Set Item_Cost[15] = 1750
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Set Item[16] = Ice Hammer
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Set Item_Cost[16] = 1900
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Set Item[17] = Hell Fire
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Set Item_Cost[17] = 2100
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Set Item[18] = Infernal Destroyer
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Set Item_Cost[18] = 2300
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Set Item[19] = Ice Sword
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Set Item_Cost[19] = 2500
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Set Item[20] = Leather Armor
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Set Item_Cost[20] = 1600
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Set Item[21] = Bronze Armor
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Set Item_Cost[21] = 1600
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Set Item[22] = Black Armor
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Set Item_Cost[22] = 1600
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Set Item[23] = Blood Armor
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Set Item_Cost[23] = 1600
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Set Item[24] = Blood Helmet
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Set Item_Cost[24] = 1000
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Set Item[25] = Black Helmet
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Set Item_Cost[25] = 1000
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Set Item[26] = Bronze Helmet
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Set Item_Cost[26] = 1000
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Set Item[27] = Leather Hood
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Set Item_Cost[27] = 1000
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Set Item[28] = Leather Boots
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Set Item_Cost[28] = 1000
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Set Item[29] = Bronze Boots
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Set Item_Cost[29] = 1000
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Set Item[30] = Black Boots
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Set Item_Cost[30] = 1000
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Set Item[31] = Blood Boots
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Set Item_Cost[31] = 1000
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Set Item[32] = Buckler
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Set Item_Cost[32] = 100
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Set Item[33] = Wood Large Shield
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Set Item_Cost[33] = 350
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Set Item[34] = Iron Long Shield
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Set Item_Cost[34] = 500
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Set Item[35] = Steel Large Kite Shield
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Set Item_Cost[35] = 700
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Set Item[36] = Golden Shield
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Set Item_Cost[36] = 950
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Set Item[37] = Ice Shield
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Set Item_Cost[37] = 1200
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Set Item[38] = Magic Shield
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Set Item_Cost[38] = 1700
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Set Item[39] = Flame Guard
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Set Item_Cost[39] = 2000
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Set Item[40] = Dagger (Off Hand)
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Set Item_Cost[40] = 50
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Set Item[41] = Better Dagger (Off Hand)
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Set Item_Cost[41] = 150
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Set Item[42] = Mithril Dagger (Off Hand)
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Set Item_Cost[42] = 300
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Set Item[43] = Small Axe (Off Hand)
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Set Item_Cost[43] = 500
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Set Item[44] = Iron Sword (Off Hand)
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Set Item_Cost[44] = 600
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Set Item[45] = Mithril Sword (Off Hand)
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Set Item_Cost[45] = 750
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Set Item[46] = Long Sword (Off Hand)
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Set Item_Cost[46] = 900
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Set Item[47] = Fire Sword (Off Hand)
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Set Item_Cost[47] = 1100
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Set Item[48] = Fire Magic
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Set Item_Cost[48] = 50
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Set Item[49] = Frost Bolt
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Set Item_Cost[49] = 250
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Set Item[50] = Electric Magic
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Set Item_Cost[50] = 550
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Set Item[51] = Toxic Magic
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Set Item_Cost[51] = 700
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Set Item[52] = Light Magic
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Set Item_Cost[52] = 900
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Set Item[53] = Dark Magic
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Set Item_Cost[53] = 1150
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Set Item[54] = Water Magic
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Set Item_Cost[54] = 1300
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Set Item[55] = Nature Magic
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Set Item_Cost[55] = 1450
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Set Item[56] = Mana Magic
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Set Item_Cost[56] = 1700
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Set Item[57] = Lightning Magic
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Set Item_Cost[57] = 1850
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Set Item[58] = Hand of Darkness
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Set Item_Cost[58] = 2000
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Set Item[59] = Death Magic
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Set Item_Cost[59] = 2500
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IB
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Events
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Unit - A unit Sells an item (from shop)
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Selling unit)) Equal to (Owner of (Buying unit))
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Then - Actions
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Item - Set the custom value of (Sold Item) to (Player number of (Owner of (Buying unit)))
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Else - Actions
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Player - Add Item_Cost[(Item level of (Item being manipulated))] to (Owner of (Buying unit)) Current gold
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Item - Remove (Item being manipulated)
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Hero - Drop (Item being manipulated) from (Buying unit)
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Game - Display to (Player group((Owner of (Buying unit)))) the text: |cffffcc00You can o...
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Sound - Play Error <gen> at 100.00% volume, attached to (Buying unit)
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