- Joined
- Jul 25, 2011
- Messages
- 1,065
I'm using this trigger and it's now working properly. Is it because the max item level is 8? I set the item levels by pressing "shift" in the object editor.
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Int
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Events
- Map initialization
- Conditions
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Actions
- Set Item[0] = Dagger
- Set Item_Cost[0] = 50
- Set Item[1] = Better Dagger
- Set Item_Cost[1] = 150
- Set Item[2] = Mithril Dagger
- Set Item_Cost[2] = 300
- Set Item[3] = Small Axe
- Set Item_Cost[3] = 500
- Set Item[4] = Iron Sword
- Set Item_Cost[4] = 600
- Set Item[5] = Mithril Sword
- Set Item_Cost[5] = 750
- Set Item[6] = Long Sword
- Set Item_Cost[6] = 900
- Set Item[7] = Fire Sword
- Set Item_Cost[7] = 1100
- Set Item[8] = Large Iron Sword
- Set Item_Cost[8] = 100
- Set Item[9] = Large Steel Sword
- Set Item_Cost[9] = 250
- Set Item[10] = Steel Spear
- Set Item_Cost[10] = 450
- Set Item[11] = Double Axe
- Set Item_Cost[11] = 700
- Set Item[12] = Mice
- Set Item_Cost[12] = 950
- Set Item[13] = Helbard
- Set Item_Cost[13] = 1100
- Set Item[14] = Iron Mice
- Set Item_Cost[14] = 1400
- Set Item[15] = Mice of Death
- Set Item_Cost[15] = 1750
- Set Item[16] = Ice Hammer
- Set Item_Cost[16] = 1900
- Set Item[17] = Hell Fire
- Set Item_Cost[17] = 2100
- Set Item[18] = Infernal Destroyer
- Set Item_Cost[18] = 2300
- Set Item[19] = Ice Sword
- Set Item_Cost[19] = 2500
- Set Item[20] = Leather Armor
- Set Item_Cost[20] = 1600
- Set Item[21] = Bronze Armor
- Set Item_Cost[21] = 1600
- Set Item[22] = Black Armor
- Set Item_Cost[22] = 1600
- Set Item[23] = Blood Armor
- Set Item_Cost[23] = 1600
- Set Item[24] = Blood Helmet
- Set Item_Cost[24] = 1000
- Set Item[25] = Black Helmet
- Set Item_Cost[25] = 1000
- Set Item[26] = Bronze Helmet
- Set Item_Cost[26] = 1000
- Set Item[27] = Leather Hood
- Set Item_Cost[27] = 1000
- Set Item[28] = Leather Boots
- Set Item_Cost[28] = 1000
- Set Item[29] = Bronze Boots
- Set Item_Cost[29] = 1000
- Set Item[30] = Black Boots
- Set Item_Cost[30] = 1000
- Set Item[31] = Blood Boots
- Set Item_Cost[31] = 1000
- Set Item[32] = Buckler
- Set Item_Cost[32] = 100
- Set Item[33] = Wood Large Shield
- Set Item_Cost[33] = 350
- Set Item[34] = Iron Long Shield
- Set Item_Cost[34] = 500
- Set Item[35] = Steel Large Kite Shield
- Set Item_Cost[35] = 700
- Set Item[36] = Golden Shield
- Set Item_Cost[36] = 950
- Set Item[37] = Ice Shield
- Set Item_Cost[37] = 1200
- Set Item[38] = Magic Shield
- Set Item_Cost[38] = 1700
- Set Item[39] = Flame Guard
- Set Item_Cost[39] = 2000
- Set Item[40] = Dagger (Off Hand)
- Set Item_Cost[40] = 50
- Set Item[41] = Better Dagger (Off Hand)
- Set Item_Cost[41] = 150
- Set Item[42] = Mithril Dagger (Off Hand)
- Set Item_Cost[42] = 300
- Set Item[43] = Small Axe (Off Hand)
- Set Item_Cost[43] = 500
- Set Item[44] = Iron Sword (Off Hand)
- Set Item_Cost[44] = 600
- Set Item[45] = Mithril Sword (Off Hand)
- Set Item_Cost[45] = 750
- Set Item[46] = Long Sword (Off Hand)
- Set Item_Cost[46] = 900
- Set Item[47] = Fire Sword (Off Hand)
- Set Item_Cost[47] = 1100
- Set Item[48] = Fire Magic
- Set Item_Cost[48] = 50
- Set Item[49] = Frost Bolt
- Set Item_Cost[49] = 250
- Set Item[50] = Electric Magic
- Set Item_Cost[50] = 550
- Set Item[51] = Toxic Magic
- Set Item_Cost[51] = 700
- Set Item[52] = Light Magic
- Set Item_Cost[52] = 900
- Set Item[53] = Dark Magic
- Set Item_Cost[53] = 1150
- Set Item[54] = Water Magic
- Set Item_Cost[54] = 1300
- Set Item[55] = Nature Magic
- Set Item_Cost[55] = 1450
- Set Item[56] = Mana Magic
- Set Item_Cost[56] = 1700
- Set Item[57] = Lightning Magic
- Set Item_Cost[57] = 1850
- Set Item[58] = Hand of Darkness
- Set Item_Cost[58] = 2000
- Set Item[59] = Death Magic
- Set Item_Cost[59] = 2500
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Events
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IB
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Events
- Unit - A unit Sells an item (from shop)
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Selling unit)) Equal to (Owner of (Buying unit))
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Then - Actions
- Item - Set the custom value of (Sold Item) to (Player number of (Owner of (Buying unit)))
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Else - Actions
- Player - Add Item_Cost[(Item level of (Item being manipulated))] to (Owner of (Buying unit)) Current gold
- Item - Remove (Item being manipulated)
- Hero - Drop (Item being manipulated) from (Buying unit)
- Game - Display to (Player group((Owner of (Buying unit)))) the text: |cffffcc00You can o...
- Sound - Play Error <gen> at 100.00% volume, attached to (Buying unit)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events