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As promised, here's a technical update of sorts.

This one serves much more to show what we have done and are doing besides the actual missions themselves.
And it was quite a lot, since we are almost making a "new" campaign, at least when it comes to models, dialogue, maps and parts of gameplay.

There is something else you can look forward to, but I won't spoil what it is.




We'd like to share a progress update with you:

First of all, the absolute majority of all required custom assets has been completed (such as models of heroes, doodads, hundreds of faction and buildings ones etc.). At this stage even more of our team members have switched over and will dedicate most of their time to missions. Meaning we're coming ever closer and faster to our final goal!

Second point, as we all know, the promised return of removed WC3 features never came, such as the custom campaigns. While this greatly slows down our progress in World Editor, the passionate community has delivered a solution! Currently, @Tamplier777 is working with the Quenching team on the implementation of our project into their Custom Campaign feature (more on that later).

For now, we want to share the progress and an overview of the missions for Tides of Darkness campaign:

❤️=working draft 🧡=implementation 💛=testing/improving 💚=polish
(old demo missions would be orange, while the new ones you saw some streamers play green-ish)
Acts are full ingame cinematics, you saw the trailers, you know what awaits you!

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