- Joined
- May 22, 2011
- Messages
- 68
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Duel End
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Events
- Time - Every 5.00 seconds of game time
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Number of units in HAmode_OnlyInDuelTeam2) Equal to 0
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Then - Actions
- Unit - Pause all units
- Game - Display to (All players) for 4.00 seconds the text: The |cFF3AAB86Outla...
- Wait 2.00 seconds
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Unit Group - Pick every unit in HAmode_Duel_UnitTeam1 and do (Actions)
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Loop - Actions
- Unit - Move (Picked unit) instantly to HAmode_Duel_Point_Leak[3]
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Loop - Actions
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Unit Group - Pick every unit in HAmode_Duel_UnitTeam2 and do (Actions)
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Loop - Actions
- Unit - Move (Picked unit) instantly to HAmode_Duel_Point_Leak[4]
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Loop - Actions
- Custom script: call RemoveLocation(udg_HAmode_Duel_Point_Leak[3])
- Custom script: call RemoveLocation(udg_HAmode_Duel_Point_Leak[4])
- -------- countdown timer can be changed --------
- Countdown Timer - Start HAmode_Duel_Timer as a One-shot timer that will expire in 10.00 seconds
- Unit - Unpause all units
- Trigger - Turn on CheckScores <gen>
- Trigger - Turn off (This trigger)
- Else - Actions
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Number of units in HAmode_OnlyInDuelTeam1) Equal to 0
-
Then - Actions
- Unit - Pause all units
- Game - Display to (All players) for 4.00 seconds the text: The |cFF3AAB86Outla...
- Wait 2.00 seconds
-
Unit Group - Pick every unit in HAmode_Duel_UnitTeam2 and do (Actions)
-
Loop - Actions
- Unit - Move (Picked unit) instantly to HAmode_Duel_Point_Leak[4]
-
Loop - Actions
-
Unit Group - Pick every unit in HAmode_Duel_UnitTeam1 and do (Actions)
-
Loop - Actions
- Unit - Move (Picked unit) instantly to HAmode_Duel_Point_Leak[3]
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Loop - Actions
- Custom script: call RemoveLocation(udg_HAmode_Duel_Point_Leak[3])
- Custom script: call RemoveLocation(udg_HAmode_Duel_Point_Leak[4])
- -------- countdown timer can be changed --------
- Countdown Timer - Start HAmode_Duel_Timer as a One-shot timer that will expire in 10.00 seconds
- Unit - Unpause all units
- Trigger - Turn on CheckScores <gen>
- Trigger - Turn off (This trigger)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events