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[Solved] How to ?

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May 22, 2011
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  • Duel End
    • Events
      • Time - Every 5.00 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Number of units in HAmode_OnlyInDuelTeam2) Equal to 0
        • Then - Actions
          • Quest - Display to (All players) the Quest Completed message: Team 1 wins the due...
          • Wait 2.00 seconds
          • Unit Group - Pick every unit in HAmode_Duel_UnitTeam1 and do (Actions)
            • Loop - Actions
              • Unit - Move (Picked unit) instantly to HAmode_Duel_Point_Leak[3]
          • Custom script: call RemoveLocation(udg_HAmode_Duel_Point_Leak[3])
          • Unit Group - Remove all units from HAmode_OnlyInDuelTeam1
          • Unit Group - Remove all units from HAmode_OnlyInDuelTeam2
          • -------- countdown timer can be changed --------
          • Countdown Timer - Start HAmode_Duel_Timer as a One-shot timer that will expire in 10.00 seconds
          • Trigger - Turn off (This trigger)
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Number of units in HAmode_OnlyInDuelTeam1) Equal to 0
        • Then - Actions
          • Quest - Display to (All players) the Quest Completed message: Team 2 wins the due...
          • Wait 2.00 seconds
          • Unit Group - Pick every unit in HAmode_Duel_UnitTeam2 and do (Actions)
            • Loop - Actions
              • Unit - Move (Picked unit) instantly to HAmode_Duel_Point_Leak[4]
          • Custom script: call RemoveLocation(udg_HAmode_Duel_Point_Leak[4])
          • Unit Group - Remove all units from HAmode_OnlyInDuelTeam1
          • Unit Group - Remove all units from HAmode_OnlyInDuelTeam2
          • -------- countdown timer can be changed --------
          • Countdown Timer - Start HAmode_Duel_Timer as a One-shot timer that will expire in 10.00 seconds
          • Trigger - Turn off (This trigger)
        • Else - Actions

Ok im getting 2 teams wins the match

how to fix it!?

+rep:thumbs_up:
 
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