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Duel Problem

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Level 9
Joined
Dec 26, 2010
Messages
475
Hey guys i need help again! :ogre_haosis: :ogre_haosis:

  • Duel Timers
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • -------- Start the timer --------
      • Countdown Timer - Start Duel_Timer as a One-shot timer that will expire in 10.00 seconds
      • -------- Create a window --------
      • Countdown Timer - Create a timer window for Duel_Timer with title Duel in
      • Countdown Timer - Show (Last created timer window)
      • -------- Change color and transparency --------
      • Countdown Timer - Change the color of the title for (Last created timer window) to (0.00%, 60.00%, 70.00%) with 40.00% transparency
  • Duel Start
    • Events
      • Time - Duel_Timer expires
    • Conditions
    • Actions
      • -------- Setting variables so that memory leaks can be removed at the end of this trigger --------
      • Set Duel_Unit[1] = (Random 1 units from (Units owned by (Random player from (All allies of Player 1 (Red))) matching (((Matching unit) is A Hero) Equal to True)))
      • Set Duel_Unit[2] = (Random 1 units from (Units owned by (Random player from (All allies of Player 7 (Green))) matching (((Matching unit) is A Hero) Equal to True)))
      • Set Duel_Point_Leak[1] = (Center of Arena Team 1 Teleport <gen>)
      • Set Duel_Point_Leak[2] = (Center of Arena Team 2 Teleport <gen>)
      • Set Duel_Point_Leak[3] = (Center of Hero Teleport When Pick T1 <gen>)
      • Set Duel_Point_Leak[4] = (Center of Hero Teleport When Pick T2 <gen>)
      • Unit Group - Pick every unit in Duel_Unit[2] and do (Actions)
        • Loop - Actions
          • -------- Be sure to check where i put the Duel Region --------
          • -------- Check if the unit is belongs to which team --------
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) belongs to an ally of Player 7 (Green)) Equal to True
            • Then - Actions
              • Unit - Move (Picked unit) instantly to Duel_Point_Leak[2]
              • -------- add unit to group --------
              • Unit Group - Add (Picked unit) to Duel_Group[2]
            • Else - Actions
      • -------- Pick the unit that will Duel --------
      • Unit Group - Pick every unit in Duel_Unit[1] and do (Actions)
        • Loop - Actions
          • -------- Be sure to check where i put the Duel Region --------
          • -------- Check if the unit is belongs to which team --------
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) belongs to an ally of Player 1 (Red)) Equal to True
            • Then - Actions
              • Unit - Move (Picked unit) instantly to Duel_Point_Leak[1]
              • -------- add unit to group --------
              • Unit Group - Add (Picked unit) to Duel_Group[1]
            • Else - Actions
      • Wait 5.00 seconds
      • Trigger - Turn on Duel End <gen>
      • Custom script: call RemoveLocation( udg_Duel_Point_Leak[1] )
      • Custom script: call RemoveLocation( udg_Duel_Point_Leak[2] )
      • Custom script: call DestroyGroup( udg_Duel_Unit[1] )
      • Custom script: call DestroyGroup( udg_Duel_Unit[2] )
  • Duel Hero
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Dying unit) is A Hero) Equal to True
      • (Arena <gen> contains (Dying unit)) Equal to True
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Dying unit) belongs to an ally of Player 1 (Red)) Equal to True
        • Then - Actions
          • Unit Group - Remove (Dying unit) from Duel_Group[1]
        • Else - Actions
          • Unit Group - Remove (Dying unit) from Duel_Group[2]
  • Duel End
    • Events
      • Time - Every 5.00 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Number of units in Duel_Group[2]) Equal to 0
        • Then - Actions
          • Quest - Display to (All players) the Quest Completed message: Team 1 wins the duel
          • Wait 2.00 seconds
          • Unit Group - Pick every unit in Duel_Group[1] and do (Actions)
            • Loop - Actions
              • Unit - Move (Picked unit) instantly to Duel_Point_Leak[3]
          • Custom script: call RemoveLocation(udg_Duel_Point_Leak[3])
          • Unit Group - Remove all units from Duel_Group[1]
          • Unit Group - Remove all units from Duel_Group[2]
          • -------- countdown timer can be changed --------
          • Countdown Timer - Start Duel_Timer as a One-shot timer that will expire in 10.00 seconds
          • Trigger - Turn off (This trigger)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Number of units in Duel_Group[1]) Equal to 0
            • Then - Actions
              • Quest - Display to (All players) the Quest Completed message: Team 2 wins the duel
              • Wait 2.00 seconds
              • Unit Group - Pick every unit in Duel_Group[2] and do (Actions)
                • Loop - Actions
                  • Unit - Move (Picked unit) instantly to Duel_Point_Leak[4]
              • Custom script: call RemoveLocation(udg_Duel_Point_Leak[4])
              • Unit Group - Remove all units from Duel_Group[1]
              • Unit Group - Remove all units from Duel_Group[2]
              • -------- countdown timer can be changed --------
              • Countdown Timer - Start Duel_Timer as a One-shot timer that will expire in 10.00 seconds
              • Trigger - Turn off (This trigger)
            • Else - Actions
              • Do nothing

when my trigger runs it ends automatically without killing the enemy hero, idk what really is the problem because im testing it with computers... :ogre_frown: :ogre_rage:
 
Level 37
Joined
Mar 6, 2006
Messages
9,243
Use Game - Display text message to show the name of DuelUnit[1] and DuelUnit[2]. Also display the number of units in DuelUnits[1] and DuelUnits[2]. Do these in Duel Start. right before the wait.

You have a leak with these lines:
  • Set Duel_Unit[1] = (Random 1 units from (Units owned by (Random player from (All allies of Player 1 (Red))) matching (((Matching unit) is A Hero) Equal to True)))
Random 1 units is a unit group, units owned by x is another.
 
Level 9
Joined
Dec 26, 2010
Messages
475
Use Game - Display text message to show the name of DuelUnit[1] and DuelUnit[2]. Also display the number of units in DuelUnits[1] and DuelUnits[2]. Do these in Duel Start. right before the wait.

You have a leak with these lines:
  • Set Duel_Unit[1] = (Random 1 units from (Units owned by (Random player from (All allies of Player 1 (Red))) matching (((Matching unit) is A Hero) Equal to True)))
Random 1 units is a unit group, units owned by x is another.
:goblin_jawdrop: :goblin_jawdrop:
Code:
i dont really get it, can you explain it to me?
 
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