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Upcoming Map: Battle Siege

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Level 17
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Aug 19, 2007
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You can download the map here; http://www.hiveworkshop.com/forums/resource.php?t=105481.
There are two teams, each team can consist of 4 players, so total 8 players. The first 10 minutes, the teams are seperated from each other. Between the two teams lies the land of the merciless and fierce bandits. The first 10 minutes are meant to kill bandits (neutral hostile), level up and buy better weapons. After 10 minutes the gates will be opened so teams can kill each other :). Your objective is to kill all as most players from the other team as possible. The player first who has 10 player kills wins the game.

Here are some features in the game and how the game goes in details:

Battle Siege has 5 different kind of resources/points.
1. Gold, is used to buy weapons. You can gain gold by killing neutral hostile units, completing quests and through plundering.
2. Lumber, is needed to go level up so you'll do more damage. You can get lumber by killing units (neutral hostile and other players) and through plundering.
3. Food, is used to buy Auras which provide effects for your Avatar or hostile units around your Avatar. You gain food by killing bandit bosses and plundering bandit encampments.
4. Mana. Whenever you fight with a weapon, you'll lose mana, when your mana is low you deal less damage. You regain mana slowly.
5. Player kills, to ensure your victory you need this number at the leaderboard to win the game. The player who has killed the most players wins the match.

You can buy different weapons from shops. If a player attacks a neutral hostile unit, he damages his armor, the more the hostile unit is attacked the lower his armor becomes. Damaged armor is permanent so make use of it against stronger creeps which you can't kill in the first time. Player armor can't be damaged. When a player attacks an other player, the attacked player has a slower movement speed for few seconds. This does not effect hostile units. You can get weapons at weaponshops. Weapons can have alot of differences between them, here's a list of stats the weapons can change in:
- damage.
- attack speed factor.
- movement speed factor.
- attack range.
- armor rating bonus.
- special attacks -> fire damage, poison damage, % damage to enemies, slow enemy's movement speed more, damages armor faster and the demolish ability (2x times the damage against towers).
They're now a total of 17 weapons. Also you can switch between light- and heavy armor, changing from increased movement speed and armor bonus.

Plunder:
Why plunder? If you succesfully plundered a bandit building you'll gain gold and lumber. How do you plunder? Force your Avatar to attack a neutral passive building (must be a tent or an encampment). A message will than appear on the screen, saying that you've begun plunderig. When the building you're lundering comes at a certain health percantage a group of guards will appear to defend their home. This will happen two times. The more other neutral buildings are nearby, the more guards will respawn. And when plundering encampments more guards will appear than wehen you're plundering tents. When the building is destroyed, you'll gain your prize.
 

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Last edited:
Level 9
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Sep 6, 2008
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477
Please attach your screenshots, not in a zip file.
No one is going to download that and page thru every picture.
 
Level 9
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Sep 6, 2008
Messages
477
Well it appears that you have a new unit for every weapon?
Don't do this. Use attachments to attach the models, it will turn out alot better than having aton of units.

-Bane
 
Level 17
Joined
Aug 19, 2007
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1. Yes, I'm using different units.
2. Well with heroes yes, with units, no actually, I'll explain now:
The things like levels, health%, mana and camera etc is easy to alter when using units (with heroes it is a pain in the ass). The -/bad thing with my system is that you don't have heroes which will result in that I use lumber for leveling up and you can't choose skills (you can make a system for it though, but that will cost you time). However, the +/good thing about it is that you can change alot more on and alot faster the stats on the items.
 
Level 17
Joined
Aug 19, 2007
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1,380
Yeah but you forgot one mayor thing, abilities also take space. If I want to have all those different stats for weapons than I WILL have to make tons of abilities, you can't place all the stats in one ability, but you can put almost everything in one unit. And about the flexibility, why does it lack?
 
Level 9
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Sep 6, 2008
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477
Um no you dont get his point.
Make the weapons items with attachments. Make the items give you your stats.

Ex: Super Shruikin of the Naruto
+12 agility
+50 damage.

Just make the items do that. Having one hero will make it all hell of alot of simpler. trust me.
 
Level 17
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Aug 19, 2007
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1,380
I know what you mean and I appreciate your comment, but I want weapons to change more than just your damage or attributes. Example; you've a spear and a sword, I want that you can attack from a greater distance with the spear, attack slower with it, deal more damage, move slower with it, special abilities (like poison damage overtime) etc. I want that weapons really change. If you want to put all of these abilities/changes in an item than you must make several/many abilities for each item.
 
Level 9
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Sep 6, 2008
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477
Okay. Well making several abilities for each item is way more effective than switching out heroes everytime somone gets a new weapon.
 
Level 10
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Oct 2, 2005
Messages
398
In these kinds of maps you have to monitorate heroes with a lot of variables, and buffs, and stuff. Replacing the unit everytime it even drops an item will cause your triggers to be uneffective and weird. Just quit doing this system. The items can have the 'spellbook' ability so you will have a set of skills for this item, and you're done with it.

In this spellbook, you can add passive slow poison, and it will affect the unit, you can add auras to attack speed and movespeed, and it will affect the unit, and you can add range, with orb thingies. You can add up to 11 usable skills, and infinite passive skills. Isn't that enough for you?
 
Level 17
Joined
Aug 19, 2007
Messages
1,380
1. I don't use any heroes. I want it to be more hack & slash.
2. I already made the whole system before I posted this promotion, it woks well now.
3. I find it more easy to work with units than many abilities.

Also, this hasn't got to do with any comments or such, but I need to wait a few days before I can submit the map cause the computer which has the map needs to be repaired.

And I've posted a poll about the weapons, you can find it here: http://www.hiveworkshop.com/forums/f202/battle-siege-1weaponspoll1-105062/. Please fill it in :D.
If you have any ideas just tell me (maybe something fun for the weapons like some sort of multiple attack thing or such) just tell me.
 
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