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Unknown Syntax Error Since Patch 1.29

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I've been unable to save my map in world editor since 1.29 came out. For reference I'm trying to fix my map because ever since 1.29 and the new world editor triggers came out my map crashed on start. I lost the protected version of my map a while ago so basically I had to copy and paste obfuscated triggers into it to get it working, does that have something to do with it? I also use TriggerSyncAction calls in the beginning to smooth out the preloading, I'd appreciate any help on getting my map working on the new patch, thanks.
 

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  • Enfos FFB Edition v2.01.w3x
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Your map wouldn't save because you had a couple syntax errors as well as a few uninitialized variables in your script.

The reason it previously worked for you is that PJASS only recently started throwing errors for uninitialized variables. As for the syntax errors, they were prefixed with the debug keyword so chances are you weren't saving the map in debug mode before.
 

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  • Enfos FFB Edition v2.01.w3x
    8.3 MB · Views: 69
Thanks, if you don't mind could you explain what an uninitialized variable is haha? The map's been crashing 5 seconds after it finishes loading, does that have something to do with the unititialized variables?

Edit: I found a crash log file in my Documents, and it had these lines in the .txt file, any idea what it means? I would make a new thread but I don't wanna spam the forum section

JASS:
12/19 02:29:19.788  [20181219T02:29:05] {26e8} ERR: failed to read VFS manifest '' for attachment point '/': E_NOT_FOUND
^Repeat that line x20 times
12/19 02:29:19.788  [20181219T02:29:06] {26e8} ERR: failed to read VFS manifest 'enUS-War3Local.mpq:V.mpq' for attachment point '/': E_NOT_FOUND
12/19 02:29:19.788  [20181219T02:29:12] {26e8} ERR: failed to read VFS manifest 'Custom_V1' for attachment point '/': E_NOT_FOUND

Tried again and got this:

JASS:
12/19 03:08:41.012  [20181219T03:08:06] {24d8} ERR: failed to read VFS manifest 'War3.mpq:enUS-War3Local.mpq' for attachment point '/': E_NOT_FOUND
12/19 03:08:41.012  [20181219T03:08:06] {24d8} ERR: failed to read VFS manifest 'War3.mpq:enUS-War3Local.mpq' for attachment point '/': E_NOT_FOUND
12/19 03:08:41.012  [20181219T03:08:06] {24d8} ERR: failed to read VFS manifest 'enUS-War3Local.mpq:War3Mod.mpq' for attachment point '/': E_NOT_FOUND
12/19 03:08:41.012  [20181219T03:08:06] {24d8} ERR: failed to read VFS manifest 'War3.mpq:War3Mod.mpq' for attachment point '/': E_NOT_FOUND
12/19 03:08:41.012  [20181219T03:08:06] {24d8} ERR: failed to read VFS manifest 'War3Mod.mpq' for attachment point '/': E_NOT_FOUND
12/19 03:08:41.012  [20181219T03:08:06] {24d8} ERR: failed to read VFS manifest 'enUS-War3Local.mpq:Deprecated.mpq' for attachment point '/': E_NOT_FOUND
12/19 03:08:41.012  [20181219T03:08:06] {24d8} ERR: failed to read VFS manifest 'War3.mpq:Deprecated.mpq' for attachment point '/': E_NOT_FOUND
12/19 03:08:41.012  [20181219T03:08:34] {24d8} ERR: failed to read VFS manifest '' for attachment point '/': E_NOT_FOUND
12/19 03:08:41.012  [20181219T03:08:34] {24d8} ERR: failed to read VFS manifest '' for attachment point '/': E_NOT_FOUND
12/19 03:08:41.012  [20181219T03:08:34] {24d8} ERR: failed to read VFS manifest '' for attachment point '/': E_NOT_FOUND

EDIT: Fixed. Seems preloading and using TriggerSyncReady() causes the game to crash.
 
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