- Joined
- Nov 3, 2018
- Messages
- 79
Group 6 checks for units with a specific buff
Group 6 checks for units without a specific buff
Supervisor Rango is the buff's name.
This works and it should be leakless but is there a more efficient way? i feel that picking all the units in the map of a player every 1 second would had a negative performance impact
What i want to achieve is that units whitin a certain range of a unit type gets an ability and that as soon it leaves the range it loses the ability
also i'm not sure if there is any negative side effects to having units constantly getting added an ability or the game just does not do anything when it detects the ability is already in the unit , but this is the only way i could think of in a gui WAY to achieve this any suggestion is welcome!
Group 6 checks for units without a specific buff
Supervisor Rango is the buff's name.
This works and it should be leakless but is there a more efficient way? i feel that picking all the units in the map of a player every 1 second would had a negative performance impact
What i want to achieve is that units whitin a certain range of a unit type gets an ability and that as soon it leaves the range it loses the ability
also i'm not sure if there is any negative side effects to having units constantly getting added an ability or the game just does not do anything when it detects the ability is already in the unit , but this is the only way i could think of in a gui WAY to achieve this any suggestion is welcome!