I just wanted to throw my 2 cents in real quick for anyone else that may read this: if you make a tower a non-building so that you can maybe do extra stuff to it then unless you want it to behave like a normal fighting unit, make sure that you change the "Can Flee" to: "Can Flee - False" because if it does have it as "true" then the second the tower takes damage it will start to move away lol, i didnt do that for a building i made and one of the enemy towers right at the beginning of the map began to attack it and the tower which is supposed to be stationary started moving away xD looked so funny to see a Human Harbor start moving xD