- Joined
- Jun 7, 2008
- Messages
- 440
Good Morning. I've been having trouble with my AI unit movement.
The trigger(s) work perfect. Basically what happens is the units spawn every second and move accordingly. Once they reach a rect they move on. The problem is, once in a blue moon, a unit will stop moving, and it doesn't happen at just one rect, it happens at all of them. Is it possible that the trigger could be interrupted (there is no wait times. Its just - unit reaches rect, and move on)? And if so, is there a way to get around that?
The trigger(s) work perfect. Basically what happens is the units spawn every second and move accordingly. Once they reach a rect they move on. The problem is, once in a blue moon, a unit will stop moving, and it doesn't happen at just one rect, it happens at all of them. Is it possible that the trigger could be interrupted (there is no wait times. Its just - unit reaches rect, and move on)? And if so, is there a way to get around that?