- Joined
- Oct 2, 2017
- Messages
- 115
Hello everyone. LordHatchet95 here, after a loooooooooong time of hiatus... Well, to the point:
I've been working on a starcraft volcanic map, with high tides and low tides of lava...
Both the triggers and the models are ready. The issue is the following:
I ended up using "units" with different "negative" heights as the lava pool "doodads", to simulate the flowing magma below. The map is 160x160, and each lava pool is 80x80. It works, but whenever I pan the camera away from the lava pool in-game, it completely disappears...
Lava pool is there:
Lava pool is gone after panning the camera a bit:
I tried looking for the Doodads/Destructible option instead of using a unit which MUST be visible for all players by the way... but it doesn't even exist the option.
There's another issue, and that's with the sounds... I've defined a sound variable array, and made the sounds play when the magma rises or lowers. But there's no sound. [FIXED]
And finally, and recently discovered:
I've tried to make SCVs to be capable to build "haunted gold mines" (in this case, Refineries)... The only solution was making the SCVs of the undead faction. The refinery works properly, but this just made every single building to "build itself"...
How do I solve all these problems?
The map'll be attached here. Feel free to examine the triggers and units. I left a credits section also both in-game and commented in the triggers section.
Thanks for your support.
I've been working on a starcraft volcanic map, with high tides and low tides of lava...
Both the triggers and the models are ready. The issue is the following:
I ended up using "units" with different "negative" heights as the lava pool "doodads", to simulate the flowing magma below. The map is 160x160, and each lava pool is 80x80. It works, but whenever I pan the camera away from the lava pool in-game, it completely disappears...
Lava pool is there:
Lava pool is gone after panning the camera a bit:
I tried looking for the Doodads/Destructible option instead of using a unit which MUST be visible for all players by the way... but it doesn't even exist the option.
There's another issue, and that's with the sounds... I've defined a sound variable array, and made the sounds play when the magma rises or lowers. But there's no sound. [FIXED]
And finally, and recently discovered:
I've tried to make SCVs to be capable to build "haunted gold mines" (in this case, Refineries)... The only solution was making the SCVs of the undead faction. The refinery works properly, but this just made every single building to "build itself"...
How do I solve all these problems?
The map'll be attached here. Feel free to examine the triggers and units. I left a credits section also both in-game and commented in the triggers section.
Thanks for your support.
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