Some spells (most, if I recall correctly), are what I'd call "singlecast;" that is, if you have multiple units selected, all with the ability, and you order the ability, only one unit will actually use it. Druids of the Claw using Roar is one example - only one of them actually casts it.
Other spells are cast by all units in the selection. Raise Dead is the prime example: every Necromancer in the group will cast it when the button is clicked. There could also be other abilities like this that I don't know of.
I've been trying to make custom spells based on item abilities - Amulet of Recall and Scroll of Protection. In both cases, the abilities are always cast by all units in the selection.
I had a look at tomoraider's "Rise of the Blood Elves" campaign, as he also had a unit ability similar to Scroll of Protection. I can't see any difference between what we did - we both used custom abilities based on "Item Temporary Armor Bonus," with "Item Ability" set to False and a mana cost and cooldown added; and yet his spell is cast only by one Blood Knight in the selection whereas mine is cast by all units.
Does anyone know what makes a spell multicast instead of singlecast, and how to change which it is? I could just make triggered abilities, in fact, I have another thread about triggering the Recall spell, but since this is now a systemic problem, I wanted to see if I could attack it at the source.
Other spells are cast by all units in the selection. Raise Dead is the prime example: every Necromancer in the group will cast it when the button is clicked. There could also be other abilities like this that I don't know of.
I've been trying to make custom spells based on item abilities - Amulet of Recall and Scroll of Protection. In both cases, the abilities are always cast by all units in the selection.
I had a look at tomoraider's "Rise of the Blood Elves" campaign, as he also had a unit ability similar to Scroll of Protection. I can't see any difference between what we did - we both used custom abilities based on "Item Temporary Armor Bonus," with "Item Ability" set to False and a mana cost and cooldown added; and yet his spell is cast only by one Blood Knight in the selection whereas mine is cast by all units.
Does anyone know what makes a spell multicast instead of singlecast, and how to change which it is? I could just make triggered abilities, in fact, I have another thread about triggering the Recall spell, but since this is now a systemic problem, I wanted to see if I could attack it at the source.