• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Spell not working

Status
Not open for further replies.
Level 8
Joined
Oct 8, 2005
Messages
409
I made a custom spell

the spell is suppose to turn an enemy unit neutral hostile and raise its attack speed and damage

this spell:
-is named ogre furry
-is based off blood lust
-targets enemies

this trigger goes along with the spell:

Ogre Furry
l_Events
l l_A Unit Starts the effect of an ability
l_Conditions
l l_(Ability being cast) Equal to Ogre fury
l_Actions
l_Unit - Change ownership of (Target unit of ability being cast) to Neutral Hostile and Change color
l_Unit - Order (Target unit of ability being cast) to Stop


The first problem with this spell is that it refuses to auto cast
The second problem with this spell is that the trigger does not work at all

what should I do to fix it ?
 
Level 24
Joined
Jun 26, 2006
Messages
3,406
The bloodlust autocast criteria is a friendly unit that begins attacking. Use faerie fire instead (enemy unit that begins attacking). Don't know how to help with the trigger.
 
Level 5
Joined
Jun 3, 2007
Messages
167
event
Unit - Change ownership of (Casting unit) to Host and Change color
condition
(ability being cast) equal to ogre furry
action
set ogre owner= (owner of(casting unit)
unit- change ownership of (casting unit) to neutral hostile and change color
wait (x) seconds
unit-change ownership of(casting unit) to ogre owner and change color

shouldnt that work and give back to player once its over x seconds time of buff. it doesnt sound like this shouldnt work sounds like easy trigger :thumbs_up:
 
Status
Not open for further replies.
Top