Hello.
This is happening to ALL my computer units.
When I create some unit, and that unit is doing nothing, or, if it was doing, for some reason stopped, it INSISTS to reach where the Start Location is located.
And I've changed it's place some times to test it, and yes, the unit RUNS to that place.
And this happens to either side of computer players.
For example,
I spawned two wolfs that have to attack the "triggering" unit and follows him, and it works fine. The wolf has a good sight radius for not letting the unit flee. But, when, for some reason the wolf lost the unit of sight, it goes straightly to the Start Location, for ANY cost. Like, even killing himself. This is so weird.
Another example,
I spawned a unit that has to go to a specific point when created. He simply does not go, and tries to reach the Start Location.
I really don't know what's this
This is happening to ALL my computer units.
When I create some unit, and that unit is doing nothing, or, if it was doing, for some reason stopped, it INSISTS to reach where the Start Location is located.
And I've changed it's place some times to test it, and yes, the unit RUNS to that place.
And this happens to either side of computer players.
For example,
I spawned two wolfs that have to attack the "triggering" unit and follows him, and it works fine. The wolf has a good sight radius for not letting the unit flee. But, when, for some reason the wolf lost the unit of sight, it goes straightly to the Start Location, for ANY cost. Like, even killing himself. This is so weird.
Another example,
I spawned a unit that has to go to a specific point when created. He simply does not go, and tries to reach the Start Location.
I really don't know what's this
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Wood Lord Spawn Kills
- Events
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- WoodLordSpawned Equal to False
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Then - Actions
- Unit - Create 1 Wood Baron for Player 7 (Green) at (Center of WoodLord Region <gen>) facing Default building facing degrees
- Set WoodLord = (Last created unit)
- Special Effect - Create a special effect attached to the hand of WoodLord using Objects\InventoryItems\NightElfCaptureFlag\NightElfCaptureFlag.mdl
- Special Effect - Create a special effect attached to the foot of WoodLord using Abilities\Spells\Orc\WarDrums\DrumsCasterHeal.mdl
- Special Effect - Create a special effect at (Center of WoodLord Region <gen>) using Abilities\Spells\Other\Awaken\Awaken.mdl
- Quest - Display to Players the Hint message: The |cff00ff00Wood ...
- Set WoodLordSpawned = True
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Else - Actions
- Set WoodLordSpawned = False
- Quest - Display to Players the Warning message: The |cff00ff00Woodl...
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)