Hello!
I am making a 4v4 Tug of War style map and I got a little problem.
So on one side 4 players can make their own units with their own upgrades. The units made will change ownership to a Computer and will attack-move to the enemy base. Works the same way with the opposite team.
The problem I am encountering is when an upgrade for x unit is acquired, it is also sent to the units that are now owned by the Computer (this is intended) BUT instead of having every player have their own unit upgrades, how this works is it will take the player with the highest level upgrade and apply that to all of that Computer's units (who includes all 4 players' made units).
How I would like this to work is that only the Red units will get Red's upgrades, only Blue's units get Blue's upgrades, only Teal's units get Teal's upgrades and so on...
I know one way of fixing this would be to have 1 Computer for every player but that is a bit too much. It would have to be a huge lobby with 16 players (8 Players and 8 Computers). Does anyone know of a fix that's easier than this?
Thank you!
EDIT: Just thought of something, would it be possible to keep ownership of units but lose their control so they would only attack-move to the enemy base? That would definitely fix the upgrades issue, but I'm open to all ideas. Thanks again!
I am making a 4v4 Tug of War style map and I got a little problem.
So on one side 4 players can make their own units with their own upgrades. The units made will change ownership to a Computer and will attack-move to the enemy base. Works the same way with the opposite team.
The problem I am encountering is when an upgrade for x unit is acquired, it is also sent to the units that are now owned by the Computer (this is intended) BUT instead of having every player have their own unit upgrades, how this works is it will take the player with the highest level upgrade and apply that to all of that Computer's units (who includes all 4 players' made units).
How I would like this to work is that only the Red units will get Red's upgrades, only Blue's units get Blue's upgrades, only Teal's units get Teal's upgrades and so on...
I know one way of fixing this would be to have 1 Computer for every player but that is a bit too much. It would have to be a huge lobby with 16 players (8 Players and 8 Computers). Does anyone know of a fix that's easier than this?
Thank you!
EDIT: Just thought of something, would it be possible to keep ownership of units but lose their control so they would only attack-move to the enemy base? That would definitely fix the upgrades issue, but I'm open to all ideas. Thanks again!
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