- Joined
- Jan 18, 2010
- Messages
- 1,122
I have been messing around with some over-the-shoulder 3rd person camera action and it looks fine for the most part, but I have noticed the units start jittering whenever the camera is locked to a unit.
It is very visible on the selection circles, shadows and pre-selection information but also on most unit models.
I actually noticed it happens even if you simply lock the target of the camera to unit just once.
The rest of the graphics don't jitter so I don't think it is the fault of periodic camera alignment.
Does anybody know what the hell is happening ?
EDIT: Whoah ok, figured it out.
So it seems that when you lock the camera to a unit the remainder of the map will stutter but if you control the camera via panning, the units will stutter instead.
Are you for real Warcraft ?
It is very visible on the selection circles, shadows and pre-selection information but also on most unit models.
I actually noticed it happens even if you simply lock the target of the camera to unit just once.
The rest of the graphics don't jitter so I don't think it is the fault of periodic camera alignment.
Does anybody know what the hell is happening ?
EDIT: Whoah ok, figured it out.
So it seems that when you lock the camera to a unit the remainder of the map will stutter but if you control the camera via panning, the units will stutter instead.
Are you for real Warcraft ?
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