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UnitDeathModel - Validate animation

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Dec 21, 2006
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hi

i am using custom unitdeathmodels (actors). now i would like to have different actions at different animations but if i try to validate the animation it always fails.
AnimPlaying - Death Death or Death Death Fire
i think it's a problem with the first name "Death" because i have picked the right animations shown in model preview.
any ideas or workarounds?
 
nvm i found my mistake. there is a short delay needed at actor creation because no animation is played yet. :/
and for a strange reason i always have to set the death time to -1! if i set it to 120 it doesn work.
does this affect the performance of the game? let's say there are 500 of this units in 60 minutes.
 
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