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UNIT1 in RANGE of UNIT2->SPECIALEFFECT at UNIT2`s weapon?

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Jul 28, 2006
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Hello,

i am trying to make "Spell", well something like that, i will try to describe it.
(i am from germany, please forgive me for my mistakes )

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if a HERO of TEAM1(Specific HERO, not all HEROS of TEAM1. Like TRIGGERING UNIT) comes WITHIN RANGE(600) to a HERO of TEAM2(ALL HEROS of TEAM2) ----> then CREATE a SPECIALEFFECT on WEAPON of HERO from TEAM1

and if the HERO of TEAM1(Specific HERO) will be out of RANGE(600) from any HEROS of TEAM2 ----> then DESTROY LAST CREATED SPECIALEFFECT
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well, i know that i have to set variable for last created specialeffect for the specialeffect i would like to make at the weapon. thats the only thing i know :) .

But how to make it works ?
I really tryed many ideas , but noone works correctly.

Please try it by your own to make it works and then tell me if u got it , or tell me how to make it rightly OR just tell me your ideas and suggestions .


Thank you

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EDIT 1
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well ehm,

i got a new great idea...

i need a spell like a aura ..

a aura against enemies...

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the aura should add a specialeffect on weapon of enemy heros in range of 600

the heros should have the aura at the beginning of the map, u have not to lean it first, like invisibility of teh nightelf archer


Thank you



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EDIT
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Ghost 27 wrote in another Forum to me.

"
go to object editor, find aura you want to edit, make it custom aura, change targes to enemy, heroes change attachment point to weapon change art = attachment to special effect add ability as normal ability or something and ready
"

Can someone make it for me and send the map with the spell to me ? i really did not get the effect on enemies wepaons.
 
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