Hey everyone
My idea is that when i train a unit a trigger launches, which continues training units. The problem is that the building which is training the units has upgrades - to access the upgrade (the upgrade to become available) the unit production has to stop - so, I stop the production but the upgrade stays passive (unavailable). When I disable the trigger and play with unit production/upgrading everything is okay.
Here's the trigger:
My idea is that when i train a unit a trigger launches, which continues training units. The problem is that the building which is training the units has upgrades - to access the upgrade (the upgrade to become available) the unit production has to stop - so, I stop the production but the upgrade stays passive (unavailable). When I disable the trigger and play with unit production/upgrading everything is okay.
Here's the trigger:
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Barracks
-
Events
- Unit - A unit Finishes training a unit
- Conditions
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Actions
- Set Trained_Unit = (Unit-type of (Trained unit))
- Set Structure[0] = (Triggering unit)
- Unit - Order Structure[0] to train/upgrade to a Trained_Unit
-
Events