'unit - Targeted As : Tree' Problem?

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Do you only have Targets Allowed as Tree? I think you might need more, such as Ground, Enemy, etc.
 
I've tried all I can, but to no avail.
But I've made some observations - a unit with 'Targets allowed' set to 'Tree' and nothing else has no visible attacks, but it can attack trees. If you add something do 'Targets allowed' ('Stucture', for an example), it can still attack trees but also buildings and you can see the ammount of damage dealt.
When I change the building to be targeted as a tree and the A-clicked on it, I could see the red arrows as if I normally ordered the unit to attack a point, so it seems the editor doesn't want to help. Maybe the 'tree' must be a destructible?

Are you sure you've seen it right? Maybe somebody triggered it so, after building something with Art - Model set to some tree, the editor would remove it and put a real tree? That's the only solution I can think of :<
 
If you want to make it so that only a certain type of unit can attack this tree of yours, just make it a ward. It's easier to make units only be able to attack wards. Although I might not understand exactly what you are looking for.
 
I've tried all I can, but to no avail.
But I've made some observations - a unit with 'Targets allowed' set to 'Tree' and nothing else has no visible attacks, but it can attack trees. If you add something do 'Targets allowed' ('Stucture', for an example), it can still attack trees but also buildings and you can see the ammount of damage dealt.
When I change the building to be targeted as a tree and the A-clicked on it, I could see the red arrows as if I normally ordered the unit to attack a point, so it seems the editor doesn't want to help. Maybe the 'tree' must be a destructible?

yep that's the problem
Are you sure you've seen it right? Maybe somebody triggered it so, after building something with Art - Model set to some tree, the editor would remove it and put a real tree? That's the only solution I can think of :<

That was the solution +rep :D
 
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