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[Solved] Unit Summon Event Bug

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Sep 16, 2016
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  • SetIllusion Copy
    • Events
      • Unit - A unit Spawns a summoned unit
    • Conditions
    • Actions
      • Game - Display to (All players) for 4.00 seconds the text: ((Name of (Triggering unit)) + ( had summoned + (Name of (Summoned unit))))
Hi guys, I did a little experiment with the trigger above and mirror image with 2 illusion. Somehow the text showed 3 times. 2 of them was correct "A had summoned A", the other one was: " had summoned ". The order was inconsistent, sometimes it stay in the 1st line or 3rd line

This means the event fires 3 times, and there is one time Triggering unit and Summoned unit returns null. Is this a bug?
 
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