- Joined
- Nov 20, 2006
- Messages
- 71

I'm messing around with placing images on the terrain by using custom destructables. I'm having this problem now where I can't lower it any further without it disappearing but it is still too high for a player to see the unit selection circle or the lower parts of the unit's model.
I know this isn't normal because there are plenty of built in doodads like the Black Citadel runes that the units walk over entirely.
How can I get a finer control of the height, or is there some other way of pushing a doodad/destructable flat to the ground?