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Unit Purchasing

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Level 3
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Nov 6, 2007
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So I've made an external unit purchasing system in my map (basically the hero selector with regular units) but everytime I move my wisp to buy the unit I want - it will buy that unit and revive the wisp though I won't be able to buy any more units. What can I do?
 
Level 3
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Nov 6, 2007
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Level 3
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Nov 6, 2007
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  • (Triggering Unit) equal to (Picked Unit)
WTF is that supposed to say?!
What are you trying to compare the unit to?

I first compared it to a Wisp (unit buyer) before that. This was a different approach.

  • Trigger - Turn on (This trigger)
I have no idea why you have that action.

My first thought was that the trigger turned off everytime I bought my first unit.
 
Level 12
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I first compared it to a Wisp (unit buyer) before that. This was a different approach.
Picked Unit only works inside [Unit Group - Pick every unit and do] loops.
If I understood your needs correctly you could compare the unit-type and owner of the wisp instead, given each player has a limited number of wisps.
My first thought was that the trigger turned off everytime I bought my first unit.
Well it doesn't, unless you have an external trigger that turns it off each time. I recommend to erase that action since it's useless.
 
Level 3
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Whether I set it to "picked unit" or "unit buyer" and remove "turn on this trigger", it continues to give me the same problems.

{EDIT}
Nevermind I've decided to make it easier for myself and others and placed a building with a region around it that teleports the units made instead.

+rep for the efforts.
 
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