- Joined
- Apr 20, 2008
- Messages
- 150
I'm working on a survival-style map at the moment, and I found 2 problems- one on my spawn enemy side, and one on the side of one of the races, Humans.
On the Infected Side, I noticed that all units seem to auto-target the weakest spawn first, often allowing the tougher, stronger spawn to get close and cause havok. Unless we're with a player that's good with microing, there's a good chance that while his units are auto-attacking, they will kill the weaker spawn while the tougher spawns start beating on them harder
On the Human Side, there's a set of buildings I call 'Barriers' that block off enemy access. However, as the barriers are used, I notice 2 things:
1: The enemy will all converge on the same side as the side without the barriers, thus creating an unfair flow of all the infected to 1 side,
and 2: Upob blocking the area off and building towers on a hill in between the line of barriers, the enemy will ignore the walls and instead will attempt to attack the towers, leaving them stupidly standing on the edge of the cliff to get slaughtered (eventually, of course, the towers also follow the one problem I noted with the Infected notes)
I have a feeling that Unit Priority has to do with this, could anyone enlighten me about how this works? Or failing that, how I can fix this?
On the Infected Side, I noticed that all units seem to auto-target the weakest spawn first, often allowing the tougher, stronger spawn to get close and cause havok. Unless we're with a player that's good with microing, there's a good chance that while his units are auto-attacking, they will kill the weaker spawn while the tougher spawns start beating on them harder
On the Human Side, there's a set of buildings I call 'Barriers' that block off enemy access. However, as the barriers are used, I notice 2 things:
1: The enemy will all converge on the same side as the side without the barriers, thus creating an unfair flow of all the infected to 1 side,
and 2: Upob blocking the area off and building towers on a hill in between the line of barriers, the enemy will ignore the walls and instead will attempt to attack the towers, leaving them stupidly standing on the edge of the cliff to get slaughtered (eventually, of course, the towers also follow the one problem I noted with the Infected notes)
I have a feeling that Unit Priority has to do with this, could anyone enlighten me about how this works? Or failing that, how I can fix this?