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[General] ally priorities properties.

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on a map that has 4 teams of 4 players each, would this be ok?
they need to be together because the bases are side by side.
and what is the enemy priorities for?
 

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Jan 3, 2022
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In melee maps, the start locations are randomed for each player. But you may want that certain combinations cannot exist because allies/enemies should have a particular constellation to one another. On Timbermaw Hold for example, players of the same team are directly next to each other. So you do not want them to be hostile.

None --> should not be allies
Low Priority --> does not matter
High Priority --> more likely to be allied than Low Priority
And worldeditdata.txt I think explains the location choice here:
// Ally priority distances
// Represent the factor of the smallest distance
//
// ex: A setting of 0.25 means that all locations within a distance
// of 125% of the smallest distance from the location in question will be used

AllyPriorityDist_High=0.25
AllyPriorityDist_Low=0.50
 
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