- Joined
- Sep 19, 2012
- Messages
- 204
Hey guys. Me again ^^
I got a Unit that uses the Kaboom ability to blow up the enemies and then revives.
My problem now is that my trigger, that should send them towards the enemy after they got revived, doesnt work.
Any idea?
I got a Unit that uses the Kaboom ability to blow up the enemies and then revives.
My problem now is that my trigger, that should send them towards the enemy after they got revived, doesnt work.
Any idea?
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Kaboom Effect and Heal
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Ability being cast) Equal to Kaboom! ()
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(Ability being cast) Equal to Kaboom! (Nuclear)
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Actions
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Unit Group - Add (Casting unit) to Temp_Whispgrp
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whisp move
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Events
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Time - Every 2.00 seconds of game time
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Conditions
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Actions
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Unit Group - Pick every unit in Temp_Whispgrp and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Picked unit)) Equal to Player 6 (Orange)
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Then - Actions
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Set temp_point = (Position of Throne Hall 0010 <gen>)
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Unit - Order (Picked unit) to Attack-Move To temp_point
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Custom script: call RemoveLocation (udg_temp_point)
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Unit Group - Remove (Picked unit) from Temp_Whispgrp
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Picked unit)) Equal to Player 12 (Brown)
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Then - Actions
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Set temp_point = (Position of Throne Hall 0009 <gen>)
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Unit - Order (Picked unit) to Attack-Move To temp_point
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Custom script: call RemoveLocation (udg_temp_point)
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Unit Group - Remove (Picked unit) from Temp_Whispgrp
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Else - Actions
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