- Joined
- Dec 8, 2006
- Messages
- 334
So I've been playing some maps over Garena the other night and this is what I noticed in some of them: once there's too many units in a map, they will become unresponsive. Orders ordered to this many units might get delayed even for a few seconds before finally operating and this also applies to orders activated through triggers. Also, units ordered to move long distances stops randomly on their way.
So I'm wondering: how many units exactly does a map need to start being unresponsive like this? I've created a dummy map to test this and I've been able to get unit count to over NINTHOUSAAAAAND without having the problems described above. Then I gave up. Sure, the map was lagging, but there was no delay in orders.
So, does this happen only in multiplayer, or do I need even more units to delay my map like that?
So I'm wondering: how many units exactly does a map need to start being unresponsive like this? I've created a dummy map to test this and I've been able to get unit count to over NINTHOUSAAAAAND without having the problems described above. Then I gave up. Sure, the map was lagging, but there was no delay in orders.
So, does this happen only in multiplayer, or do I need even more units to delay my map like that?
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