- Joined
- Jan 22, 2010
- Messages
- 2,583
Alright, I'm a basic GUI user. What I'm trying to do is that when all the units of a Unit Group are dead, it will turn on the trigger that moves a unit to a certain area.
Please reply, I'm very desperate for an answer...
-
Map Init
-
Events
-
Map Initialization
-
-
Conditions
-
Actions
-
Unit Group - Add Unit to Unit Group Name
-
Unit Group - Add Unit
-
I repeat that to as many units will be in the Unit Group.
-
Unit Group - Pick every unit in (Unit Group) and do (Hide - (Picked Unit))
-
-
-
Quest Finish
-
Events
-
Unit - A Unit Dies
-
-
Conditions
-
Actions
-
Quest - Quest Stuff
-
Unit Group - Pick every unit in (Unit Group) and do (Unhide - (Picked Unit))
-
-
-
Quest 2 Finish
-
Events
-
Unit/Unit Group - A trigger that says that All Units in (Unit Group) have died
-
-
Conditions
-
Actions
-
Unit - Move (Unit) to center of (Region)
-
Quest - The other stuff.
-
-
Please reply, I'm very desperate for an answer...
Last edited: