- Joined
- Apr 20, 2010
- Messages
- 798
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Pylon illusion
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Pylon Effect
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Actions
- Set PylonPosition[(Custom value of (Triggering unit))] = (Position of (Triggering unit))
- Unit - Create 1 Locust for (Owner of (Triggering unit)) at PylonPosition[(Custom value of (Triggering unit))] facing Default building facing degrees
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
- Unit - Add Copy to (Last created unit)
- Custom script: if udg_PylonTargetGroup[GetUnitUserData(GetTriggerUnit())] == null then
- Custom script: set udg_PylonTargetGroup[GetUnitUserData(GetTriggerUnit())] = CreateGroup()
- Custom script: endif
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Unit Group - Pick every unit in (Units within 512.00 of PylonPosition[(Custom value of (Triggering unit))]) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked unit) is alive) Equal to True
- ((Picked unit) is A ground unit) Equal to True
- ((Picked unit) is Able to attack ground units) Equal to True
- ((Picked unit) is Magic Immune) Equal to False
- ((Picked unit) is A structure) Equal to False
- ((Picked unit) is an illusion) Equal to False
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Then - Actions
- Unit Group - Add (Picked unit) to PylonTargetGroup[(Custom value of (Triggering unit))]
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Random 1 units from PylonTargetGroup[(Custom value of (Triggering unit))]) and do (Actions)
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Loop - Actions
- Custom script: call IssueTargetOrderById( GetLastCreatedUnit(), 852274, GetEnumUnit() )
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Loop - Actions
- Custom script: call RemoveLocation (udg_PylonPosition[GetUnitUserData(GetTriggerUnit())])
- Custom script: call DestroyGroup (udg_PylonTargetGroup[GetUnitUserData(GetTriggerUnit())])
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Events