- Joined
- Oct 20, 2011
- Messages
- 129
Try this trigger and you'll get my problem.
Sometime I need to add to group[2] before group[1]. Is there some script to fix that?
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Error
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Events
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Player - Player 1 (Red) skips a cinematic sequence
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Conditions
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Actions
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Unit Group - Add Peasant 0001 <gen> to Group[2]
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Game - Display to (All players) the text: (String((Number of units in Group[2])))
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Sometime I need to add to group[2] before group[1]. Is there some script to fix that?
Last edited: