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[Trigger] Destroying Array Groups

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I am using some array unit groups in my map and I have some questiones about how to prevent leaks etc.

So if I have a unit group array with 2 groups eg. 'UnitGroup [1]' and 'UnitGroup [2]'

Now I no longer need the first group in the array. If I do 'Set TempGroup = UnitGroup [1]' and then use the 'Call DestroyGroup(udg_TempGroup)' will the UnitGroup [1] be destroyed or will it just make a copy of that group named TempGroup?
 
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