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Unit goes instantly to point after trained, how?

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Wouldn't something simple like this work?

  • Events
    • Unit - A unit Finishes training a unit
  • Conditions
    • (Unit-type of (Trained unit)) Equal to Footman
  • Actions
    • Unit - Order (Trained unit) to Stop
    • Set RallyPoint = (Rally-Point of (Triggering unit) as a point)
    • Unit - Move (Trained unit) instantly to RallyPoint
    • Custom script: call RemoveLocation(udg_RallyPoint)
 
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