- Joined
- Mar 27, 2008
- Messages
- 1,003
Well basically, I need help a trigger that makes it so whenever a unit enters the "ice" tile from the underground tileset, it slows down to 50% speed while on the tile and takes one damage per second.
I have multiple requirements for this trigger.
1. It needs to apply to "Ice (Unbuildable)" from the Underground tileset, and only that.
2. It needs to apply to any Ice that's there when the map first starts up, and any ice that is spawned later in the game. (There is a unit that leaves a trail of ice behind it, that's why)
3. The only conditions are that it not affect Player 12 (Brown), Neutral Hostile or Neutral Passive (the other conditions are specific to my map and I'll have to add them in myself)
The terrain kill systems didn't work when I attempted to implement them, so if anyone would be willing to help, that would be great!
I have multiple requirements for this trigger.
1. It needs to apply to "Ice (Unbuildable)" from the Underground tileset, and only that.
2. It needs to apply to any Ice that's there when the map first starts up, and any ice that is spawned later in the game. (There is a unit that leaves a trail of ice behind it, that's why)
3. The only conditions are that it not affect Player 12 (Brown), Neutral Hostile or Neutral Passive (the other conditions are specific to my map and I'll have to add them in myself)
The terrain kill systems didn't work when I attempted to implement them, so if anyone would be willing to help, that would be great!